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Fernanda Silva
Fernanda Silva
CG Artist | Java Developer
Balneario Camboriu, Brazil

Summary

I am a designer with solid knowledge in 3D creation. I am able to address multiple ongoing projects with
complete attention to detail and quality. Adept at working independently or as part of a team. Experience in monitoring
and optimizing levels in Unreal Engine with a focus on delivering a high-quality and optimized in-game experience.

Skills:

• PBR Pipeline Textures
• Organic Modeling
• Hard-Surface Modeling
• UV Mapping
• Lighting and Post Processing
• 3D printing
• Java programming for web apps

Softwares

• Blender
• Maya
• ZBrush
• Adobe Creative Suite
• Substance Painter
• Unreal Engine

Skills

Digital Painting3D Animation3D ModelingCharacter ModelingEnvironment ModelingLightingTexturingUV MappingPaintingPBR TexturingTexture Baking3D print

Software proficiency

After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
xNormal
xNormal

Reel

Experience

  • 3D Environment artist at Zoan VR
    Remote Work
    April 2016 - November 2018

    Environment Modeler - produced work for VR/ AR visualisation. Worked on Helsinki City VR (Finland city VR visualization)/ Nordic Happiness Plants ( Milan Italy - VR exposition ) and other minor Archviz assets production.