I am a designer with solid knowledge in 3D creation. I am able to address multiple ongoing projects with
complete attention to detail and quality. Adept at working independently or as part of a team. Experience in monitoring
and optimizing levels in Unreal Engine with a focus on delivering a high-quality and optimized in-game experience.
Skills:
• PBR Pipeline Textures
• Organic Modeling
• Hard-Surface Modeling
• UV Mapping
• Lighting and Post Processing
• 3D printing
• Java programming for web apps
Softwares
• Blender
• Maya
• ZBrush
• Adobe Creative Suite
• Substance Painter
• Unreal Engine
Environment Modeler - produced work for VR/ AR visualisation. Worked on Helsinki City VR (Finland city VR visualization)/ Nordic Happiness Plants ( Milan Italy - VR exposition ) and other minor Archviz assets production.